

"I am being followed by Federation troops," the old lady informs you both, "and I have no wish to be detained by them."Īt that moment you see a number of Federation soldiers begin entering the spaceport running towards your ship, and the two men in gray snap into action. "Bis Andreya!" exclaims Mu'Randa almost reverently, which causes you to look at her suspiciously. Two gray-cloaked men who were flanking her stand at the bottom of the ramp as if guarding it. I didn't sign up for this posted: When you land you see an elderly looking brown-cloaked lady with gray hair hurry up your ramp and onto your ship.
#Gladius shipyards ev nova full#
I run to Port Kane on full afterburner and screech into a docking bay, dozens of missiles trailing behind me. My escort is overtaken by the battle fleet, but as it's outwardly a Federation ship it escapes notice. Leading them away from the motherships, I deal with them as quick as possible and circle around towards the planet. I attempt to evade, but a full complement of fighters is launched from the carriers. Coming from a relatively sleepy journey, it's one hell of a wake-up call. Knowing the interest the Feds have for us, I run rather than face down the hefty fleet that's sure to follow.Īs soon as we jump into Kania, we are beset by no less than a gigantic battle fleet, all bearing the affiliation of "Prodigal Son". They immediately call for reinforcements and spam missiles at us. Continuing on to Kania, we're scanned by a Federation patrol. On the way out of the system, we idly kill a marauding Pirate Valkyrie before jumping to Sirrusa to complete our merchant escort mission. "Well," Mu'Randa informs you with a happy smile, "I am ready to go when you are." Her name is clearly not Federation in origin, and the name Bis Andreya is even more foreign. You are starting to get more than a little curious about Mu'Randa's background. That is, of course, if you are prepared to help us further." "She will be directing our travels from there. Quote: "My colleague's name is Bis Andreya, and she should be waiting for us on Port Kane when we arrive," Mu'Randa continues cheerfully. "Wait for me in the bar," she tells you quietly without moving to face you at all, her eyes on the Vell-os sculpture.

Obviously there are depths to her persona you are only now becoming aware of. You are taken aback to hear such somber words from the normally cheerful young woman. "This atrocity can not be allowed to go on." "This is the debt we must repay above all others," murmurs Mu'Randa to herself quietly. When you arrive you are surprised and more than a little impressed by the enormous stone blocks that are so intricately carved and fitted that they have survived the hostile elements of Goliath for so long intact. She takes a tour out to an ancient site where the Vell-os used to showcase their athletic, artistic and telepathic skills to the humans of the Colonial Council in a weekly carnival. Out of curiosity you decide to tag along. Additionally, Gladius Shipyards has a defence gun of type 197: Turreted Railgun (400mm) that it will fire at any hostile ships that come into range.See Vell-os remains posted: As soon as you let her off your ship, Mu'Randa immediately heads off in search of ancient Vell-os artifacts. When dominated, Gladius Shipyards pays a tribute of 5000 credits per day. Gladius Shipyards's defence fleet has 120 ships from dude 162: Large Tekel War Ships that launch in waves of 6. Map that reveals systems within 3 jumps ( 1k 100%)

This stellar object is an inhabited station that you can land on as long as you have a legal status of 0 with Family Tekel.ĭisabling Radar Missile Launcher ( 20k 85%) Many of the ships they arrived in were held together more by sheer willpower than by anything else." " This establishment is full of warriors drinking themselves into oblivion trying to forget just how close they came to dying. All Tekel warriors have a soft spot in their heart for this place, as without these facilities many of them would have died soon after battle, lost in the vast blackness of space." This station is by far the busiest of all ports in Tekel space, as Auroran ships, due to the relatively low technology and the warlike nature of the Empire, are always coming in for repair. " While the surface of the planet below is used to manufacture all necessary ship parts, these huge orbital shipyards are used to build and repair everything in the Tekel House fleets.
